Their functionality can often only be unraveled thanks to well-hidden clues or, where it usually ends, a walkthrough. In the meantime, Myst has gotten a total VR makeover, launching as an Oculus Quest exclusive at first before moving to PC. On the puzzling trip through different eras, you'll come across some bizarre gadgets. Those who don't look at Myst through a rose-tinted headset will judge the game more soberly: The old-fashioned, unforgiving puzzle design carried over from the original no longer does justice to modern game design. On Steam, the graphically improved hybrid version supports both VR headsets and the monitor, but no hand tracking. Another somewhat surprising change concerns the game's file size: It is now only around 5.5 gigabytes instead of 9.5.īy the way, the current Myst remake has also been available for the PC for almost a year. At that time, such "Full Motion Videos" (FMV) were still something special in games.Īlso new are cloud saves and the option to align the running direction with the orientation of a controller. Some original movie snippets have also been added: If you like, you can switch to the eccentrically staged film clips of Cyan founders Rand and Robyn Miller during video sequences in the future. We have already taken a closer look at some VR games with the improved hand tracking 2.0.Ĭheck your inbox or spam folder to confirm your subscription. After all, Meta Quest 2's four built-in tracking cameras weren't designed for that purpose at all, but merely to detect the environment and the controllers. Given these development hurdles, you shouldn't expect perfect hand controls. They started with cleanly recognized gestures like "thumbs up" or the already mentioned extended index finger. The team first spent time developing similar basics for the Unreal Engine. In Unity, however, some libraries for gesture recognition and physics libraries are already available. Extended index or middle fingers were initially not recognized reliably enough. In Unreal Engine 4.27.2, there was "only some basic code" for Meta's Quest 2 hand tracking. In the "Oculus for Developers" blog, Cyan's Development Director Hannah Gamiel goes into more detail about the intricacies of gesture control - and many problems and necessary "code cheats" during development. Simply point to a target, place the teleport ring and pull back your finger. The alternative teleportation works similarly. Myst for the Oculus Quest and Oculus Quest 2 was released on December 10. The rest of the hand should be formed into a fist. Myst is a graphic adventure designed by the Miller brothers, Robyn and Rand. As soon as you extend your index finger, you run forward. Some actions are controlled with gestures.
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